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	<title>Comments on: Games, art, morality, themes, and mechanics</title>
	<atom:link href="http://www.hyperorg.com/blogger/2010/04/25/games-art-morality-themes-and-mechanics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hyperorg.com/blogger/2010/04/25/games-art-morality-themes-and-mechanics/</link>
	<description>Let's just see what happens</description>
	<lastBuildDate>Sun, 16 Jun 2013 09:24:11 +0000</lastBuildDate>
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		<title>By: Mario Games</title>
		<link>http://www.hyperorg.com/blogger/2010/04/25/games-art-morality-themes-and-mechanics/comment-page-1/#comment-57435</link>
		<dc:creator>Mario Games</dc:creator>
		<pubDate>Wed, 16 Jun 2010 01:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.hyperorg.com/blogger/?p=9337#comment-57435</guid>
		<description><![CDATA[hanks it helped alot to clear some stuff about games.]]></description>
		<content:encoded><![CDATA[<p>hanks it helped alot to clear some stuff about games.</p>
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	<item>
		<title>By: Morning Linkage (May 12)</title>
		<link>http://www.hyperorg.com/blogger/2010/04/25/games-art-morality-themes-and-mechanics/comment-page-1/#comment-56146</link>
		<dc:creator>Morning Linkage (May 12)</dc:creator>
		<pubDate>Wed, 12 May 2010 16:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.hyperorg.com/blogger/?p=9337#comment-56146</guid>
		<description><![CDATA[[...] and recently he read through a couple of issues of Game Developer magazine. His reflections on the roles of morality in gaming and games reminds us that the real world is rarely simple enough for good/bad choices. And [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and recently he read through a couple of issues of Game Developer magazine. His reflections on the roles of morality in gaming and games reminds us that the real world is rarely simple enough for good/bad choices. And [...]</p>
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	<item>
		<title>By: sean coon</title>
		<link>http://www.hyperorg.com/blogger/2010/04/25/games-art-morality-themes-and-mechanics/comment-page-1/#comment-55988</link>
		<dc:creator>sean coon</dc:creator>
		<pubDate>Wed, 05 May 2010 19:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.hyperorg.com/blogger/?p=9337#comment-55988</guid>
		<description><![CDATA[if you ever find yourself in front of a ps3 or xbox for a weekend and want to explore an interesting game that shifts the plot based on your decisions, try &quot;heavy rain&quot;

here&#039;s a quote:

&quot;With Heavy Rain, the studio took this control mechanic to a completely different level by removing the win/fail result and instead turned it into what can best be described as a branching narrative. You can&#039;t ever actually fail in Heavy Rain. There is no Game Over screen, and nothing will force you to have to replay anything. No matter what you do, the game, its characters and the story move on. &quot;

i&#039;ve been gaming since intellivision in 1977 and this is by far the most intriguing use of the medium i&#039;ve encountered.]]></description>
		<content:encoded><![CDATA[<p>if you ever find yourself in front of a ps3 or xbox for a weekend and want to explore an interesting game that shifts the plot based on your decisions, try &#8220;heavy rain&#8221;</p>
<p>here&#8217;s a quote:</p>
<p>&#8220;With Heavy Rain, the studio took this control mechanic to a completely different level by removing the win/fail result and instead turned it into what can best be described as a branching narrative. You can&#8217;t ever actually fail in Heavy Rain. There is no Game Over screen, and nothing will force you to have to replay anything. No matter what you do, the game, its characters and the story move on. &#8221;</p>
<p>i&#8217;ve been gaming since intellivision in 1977 and this is by far the most intriguing use of the medium i&#8217;ve encountered.</p>
]]></content:encoded>
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	<item>
		<title>By: Extenuating Circumstances &#8211; links for 2010-04-28</title>
		<link>http://www.hyperorg.com/blogger/2010/04/25/games-art-morality-themes-and-mechanics/comment-page-1/#comment-55741</link>
		<dc:creator>Extenuating Circumstances &#8211; links for 2010-04-28</dc:creator>
		<pubDate>Wed, 28 Apr 2010 10:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.hyperorg.com/blogger/?p=9337#comment-55741</guid>
		<description><![CDATA[[...] Joho the Blog Â» Games, art, morality, themes, and mechanics In an open-ended online multiplayer game like Left4Dead, moral choices affect games constantly, and in far more complex ways. (tags: gaming gameplay narrative via:moleitau) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Joho the Blog Â» Games, art, morality, themes, and mechanics In an open-ended online multiplayer game like Left4Dead, moral choices affect games constantly, and in far more complex ways. (tags: gaming gameplay narrative via:moleitau) [...]</p>
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		<title>By: Federico Fasce</title>
		<link>http://www.hyperorg.com/blogger/2010/04/25/games-art-morality-themes-and-mechanics/comment-page-1/#comment-55606</link>
		<dc:creator>Federico Fasce</dc:creator>
		<pubDate>Mon, 26 Apr 2010 07:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.hyperorg.com/blogger/?p=9337#comment-55606</guid>
		<description><![CDATA[Mary Flanagan stated that in games mechanic is the message. Interesting insight on multiplayer games, where, as you point out, the level of moral choices is still highly dependent on rules.]]></description>
		<content:encoded><![CDATA[<p>Mary Flanagan stated that in games mechanic is the message. Interesting insight on multiplayer games, where, as you point out, the level of moral choices is still highly dependent on rules.</p>
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