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« Brazil to end Internet anonymity and pseudonymity? || Back to Blog | DOEP (Daily Open-Ended Puzzle) (intermittent): 100-hour mischief » November 08, 2006
I'm interviewing Paul Graham tonight as part of my perpetually intermittent Web of Ideas discussions at the Berkman Center. (Yes, you're invited. It's at 7pm and we serve pizza, just in case Paul Freaking Graham isn't enough of an enticement for you! [map.]) We're going to be talking about his Taste for Makers article. Here are some of the issues I think I want to talk with him about: I think the article isn't so much about the role of taste as about what makes good design. Some of the elements he lists have directly to do with taste and beauty. Some are just good design principles. But I want to focus on simplicity, which Paul thinks is a virtue shared by art, science and engineering. First, I'm unconvinced about the importance of simplicity. Sure, simplicity is often good in design, but that's sometimes because we define "simple" as "what is necessary," so sometimes our preference for simplicity works out to a tautological desire to exclude what doesn't need to be included. Also, simplicity is the current fashion. It's not clear to me that it's a permanent design principle. I'm not convinced that a Bronzino or Van Eyck would be better if we got rid of that damn detail. Nor am I convinced that the Parthenon would look better if we filled in the flutes in the columns or that Chrysler building is ruined by all that damn Art Deco trim.
Perhaps we're at a point where art and science and programming diverge. Science (often) aims at finding the simplicity behind the apparent complexity of the universe. Engineering usually aims at efficient solutions, excluding the extraneous which introduces cost and more paths to failure. Art doesn't always aim at simplicity. It just as frequently tries to expose the complexity of what looked simple. Thus, perhaps the union of art, science and engineering maintained by Paul's essay isn't fundamental, although there are certainly historical periods in which they align. Finally, I think this raises the metaphysical roots of Paul's argument. What is it about the universe that puts simplicity, taste and beauty at the root of the order we find in science and the order we construct in engineering? Were the Greeks right in thinking that the world is fundamentally orderly and that therefore knowledge and beauty were deeply aligned? So, come on to the Berkman Center tonight. Despite this blog post, we'll have plenty of time for open discussion with the awesomely talented programmer, painter, enterpreneur and writer, Paul Freaking Graham. [Tags: paul_graham berkman design beauty] Posted
by D. Weinberger at November 8, 2006 03:32 PM
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Comments
Is the dichotomy between simplicity and detail necessarily there, though, Dave? I mean, the iPod is simple, but so are other mp3 players; one of the iPod's strengths appears to be attention to detail. Perhaps you mean detailing? Or something else? (I think I know what you're trying to get at, but detail seems like the wrong word and I'm also lacking a better one.)
Posted by: Luis Villa | November 8, 2006 04:21 PM
I think people enjoy elegance, which is sometimes a simple way of representing something complex, and sometimes a complex way of representing something complex, but rarely a complex way of representing something simple.
Looking at computing, overall, I bet most people suffer the scarcity of simple ways of representing complex things--where "representing" probably also has to encompass usability and findability (e.g., a folder tree is a simple way of organizing complex information, but it's not necessarily the most usable way or the best way to find things).
But, while engineers may obssessively pursue elegance, artists are freer to obsessively pursue either elegance, or intentional inelegance, or both (even at the same time).
In fact, I'd suggest that any work of engineering created with the goal of intentional inelegance is probably better thought of as a work of art!
Posted by: Jay Fienberg | November 8, 2006 05:03 PM
Luis, I think it's a real confusion built into the notion of the simple, and which makes the simple not nearly as useful as a design principle as it at first seems. If it's an Occam's Law for makers, then, I can see its justification: Complex mechanisms are more likely to fail, cost more to make, etc. Aesthetically, though, simplicity gets hairy. The individual columns of the Parthenon have detailing that don't help them do their structural job. But the layout of the Parthenon is quite simple and elegant and regular. Yet the elements of the Gehry MIT building are quite undetailed, but are laid out in a complex and unexpected way. Conclusion: Aesthetically, simplicity isn't always a value. And even when it is, it can be applied at different scales.
This suggests that there isn't the unity of art, science and engineering that Paul suggests. Practical objects tend to do well when simplified, for practical reasons. Aesthetic objects don't always do well when simplified. Simplicity in the two realms has different values, applications and (maybe) meanings.
Jay: Yup. Programs find their own level of complexity. We don't always want simple UIs, for example, and when we do, what we often mean is "doesn't contain bits I don't use or require extra steps." A power user of Photoshop doesn't want simplicity. She just doesn't want bits that get in the way. If that's all that "simplicity" means, then I'm all for it, but the result can be designs that are, by any reasonable judgment, complex.
Posted by: David Weinberger | November 8, 2006 06:52 PM
David,
At the risk of being simplistic, it is my experience that the designer's role involves dealing with and managing inherent complexity so that the usability/legibility/experience/visual impact/tactile nature/livability of the resulting design arrives at a "simplicity of interaction,"
i.e, amenable to the restrictions of human senses.
I would add that many disagree, claiming that artistic instinct trumps pure design in any given hand.
It's a wonderful topic however, one that deserves the continued debate that it engenders.
Posted by: Jon Cahill | November 8, 2006 10:59 PM
I've summarized my discussion with Paul Graham on my blog: http://blogs.law.harvard.edu/jeffyip/
Posted by: Jeffrey Hoffman Yip | November 9, 2006 04:28 AM
1. Try changing the clock on a Mercedes.
2. The success of Google is ... simplicity. Check out all the white space at Google.com.
3. The iPod and iTunes are successful because of their simplicity.
Of course, to be successful, you have to have a useful product/service, but simplicity sure helps.
Posted by: Ken Leebow | November 20, 2006 02:26 PM