January 19, 2011
As a diploma project, David Arenou has prototyped an augment reality game that turns your living room into a scene in a first person shooter. Here’s his description:
Before beginning, the user has to set action markers and hiding places with personal furniture. It can be a chair, an armchair, an overturned coffee table: whatever wanted. After calibration, the player sits behind one of his hideouts and the game can start. The position of the body will have a direct impact on the avatar that it embodies.
When the player hides, he becomes invisible for his virtual enemies. When he uncovers himself, he can attack but becomes vulnerable to enemy bullets. Following a shooting phase, the game forces the player to change hiding place or to touch one of the markers, in order to get to a new sequence…
On his site you can see a video of the actual prototype in which he places the computer-readable markers, and crouches behind his furniture in between firing off shots at his television. Here’s his concept video:
The future of gaming, the innocent-sounding origins of the apocalypse, or both?