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[bb] Participatory vs. commercial culture

Jesse Walker, managing editor of Reason magazine, is moderating a panel on the relation of participatory and commercial cultures. He begins by saying that the inersection is older than the Web 2.0, “or, as I like to call it, The Web.”

Panelists: Kenny Miller, creative vp for MTV media; Elizabeth Osder, sr. dir. of product dev at Yahoo media; and Arin Crumley, one of the creators film Four-Eyed Monsters .

Kenny talks about “navigational dominance. [What a phrase!] “We navigate our world by means of brands,” he says. Each of the MTV properties has its own demographics (ComedyCentral, Nickelodeon, etc.). Each is a brand with navigational dominance. But now there are lots of ways to getting to info. “How do you enter that world in a respectful way?” It’s no longer a one-way conversation, he says. There’s more chunking. It’s a fundamental shift. MTV is getting more of the audience’s voice back on the air. “American Idol is awesome and we think about that.” It’s a binary world and we’re divided into teams; people might like another option, but people don’t know what it is. Attention is a zero-sum game.

Elizabeth (who was the first girl to play Little League softball officially) says that Yahoo makes connections among people. She points to the single sign-in identity system with 400M registered users. Yahoo bought Flickr, Delicious.com and MyBlogLog, she points out. “Every day citizen journalism and photo journalism is happening” there. Now at Yahoo she’s trying to figure out how to disrupt Yahoo news. Seven years ago Yahoo started a Digg-like facility for news.

Arin talks about the reception of his movie. They did festivals for 9 months and 3,000 people saw it. The same number saw the first portion of it in the first 36 hours they put it on line.

Jesse asks questions.

Q: Arin, how is the process affecting your film-making?
A: The MySpace page surfaces ideas and questions that would never show up in the Q&A at a conference showing. Real conversation. We can see what the audience got from the movie and can adjust. Also, we can share the backstory, etc.

Q: Elizabeth and Kenny, how have users used your tools in ways you didn’t expect?
A: Kenny: We put up a message board. We made a game. They took moderation off a board.

A: Elizabeth: Flickr taught us that users want to take your stuff and stick it on their site.

Q: What do you have to offer that we can’t get elsewhere?
A: Kenny: You can’t compete with everyone. The world is open and flat. We only ask if the audience is liking what we’re doing and is it growing. [Shouldn’t use the “audience” word in this crowd.]

A: Eliz.: We’re part of an ecosystem. The job on our news sites is to point people to the best info on and off the site.A: (arin) A lot of what’s been done seems contrived. The Web is becoming a means of expression. “We’re just peers.” We’re sharing what we do with other peers. And we have tutorials about how to create videos and post them.

Q: (audience) How do commercial sites connect the needs of advertisers with needs of participatory participants?
A: Eliz.: We understand our audience. And we share revenues with bloggers.

A: Kenny: That’s the big question.

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