In honoring Quake, we honor all video games
You don’t have to fully understand these two brief videos from 15 years ago (I don’t) explaining solutions to tech problems building a 3D game (3D as in Quake, not as in putting on the funny glasses) to be reminded how hard it can be to do things that seem simple, and how damned clever our tech is.







[...] This post was mentioned on Twitter by Constance Wiebrands. Constance Wiebrands said: In honoring Quake, we honor all video games http://j.mp/fcTPtm [...]
hi
thanx
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XD
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