I am the lucky fellow who got to have dinner with James Bridle last night. I am a big fan of his brilliance and humor. And of James himself, of course.
I ran into him at the NEXT conference I was at in Berlin. His in fact was the only session I managed to get to. (My schedule got very busy all of a sudden.) And his talk was, well, brilliant. And funny. Two points stick out in particular. First, he talked about “code/spaces,” a notion from a book by Martin Dodge and Rob Kitchin. A code/space is an architectural space that shapes itself around the information processing that happens within it. For example, an airport terminal is designed around the computing processes that happen within it; the physical space doesn’t work without the information processes. James is in general fascinated by the Cartesian pituitary glands where the physical and the digital meet. (I am too, but I haven’t pursued it with James’ vigor or anything close to his literary-aesthetic sense.)
Second, James compared software development to fan fiction: People generally base their new ideas on twists on existing applications. Then he urged us to take it to the next level by thinking about software in terms of slash fiction: bringing together two different applications so that they can have hot monkey love, or at least form an innovative hybrid.
Then, at dinner, James told me about one of his earliest projects. a matchbox computer that learns to play “noughts and crosses” (i.e., tic-tac-toe). He explains this in a talk dedicated to upping the game when we use the word “awesome.” I promise you: This is an awesome talk. It’s all written out and well illustrated. Trust me. Awesome.