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March 15, 2020

Movies minus a letter

Someone on Twitter asked for movie titles with one letter removed that changes the movie altogether. Fun! And I’d link to the tweet but I’ve only been on Twitter since near its beginning so of course I don’t know how to go back from liked comments to the original. (If you know who came up with this movie challenge, please put in a comment to this post. Thanks.)

Anyway, here are mine:

  • Gentlemen Refer Blondes
  • Oceans Elven
  • Inglorious Basters
  • Lose Encounters of the Third Kind
  • West Side Tory
  • The Ride of Frankenstein
  • The Plane of the Apes
  • One with the Wind
  • Ear Window
  • The Evil Dad. Sequel: The Walking Dad.
  • And, for the age of social distancing: The Apartmen
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Categories: entertainment, games, humor Tagged with: humor • movies Date: March 15th, 2020 dw

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January 28, 2020

Games without strategies

Digital Extremes wants to break the trend of live-service games meticulously planning years of content ahead of time using road maps…’What happens then is you don’t have a surprise and you don’t have a world that feels alive,’ [community director Rebecca] Ford says. ‘You have a product that feels like a result of an investor’s meeting 12 months ago.'”

— Steven Messner, “This Means War,” PC Gamer, Feb. 2020, p. 34

Video games have been leading indicators for almost forty years. It was back in the early 1980s that games started welcoming modders who altered the visuals, turning Castle Wolfenstein into Castle Smurfenstein, adding maps, levels, cars, weapons, and rules to game after game. Thus the games became more replayable. Thus the games became whatever users wanted to make them. Thus games — the most rule-bound of activities outside of a law court or a tea ceremony — became purposefully unpredictable.

Rebecca Ford is talking about Warframe, but what she says about planning and road maps points the way for what’s happening with business strategies overall. The Internet has not only gotten us used to an environment that is overwhelming and unpredictable, but we’ve developed approaches that let us leverage that unpredictability, from open platforms to minimum viable products to agile development.

The advantage of strategy is that it enables an organization to focus its attention and resources on a single goal. The disadvantages are that strategic planning assumes that the playing field is relatively stable, and that change general happens according to rules that we can know and apply. But that stability is a dream. Now that we have tech that lets us leverage unpredictability, we are coming to once again recognize that strategies work almost literally by squinting our eyes so tight that they’re almost closed.

Maybe games will help us open our eyes so that we do less strategizing and more playing.

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Categories: business, everyday chaos, games Tagged with: everydaychaos • future • games • internet • machine learning • strategy Date: January 28th, 2020 dw

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December 17, 2017

[liveblog] Ulla Richardson on a game that teaches reading

I’m at the STEAM ed Finland conference in Jyväskylä where Ulla Richardson is going to talk about GraphoLearn, an adaptive learning method for learning to read.

NOTE: Live-blogging. Getting things wrong. Missing points. Omitting key information. Introducing artificial choppiness. Over-emphasizing small matters. Paraphrasing badly. Not running a spellpchecker. Mangling other people’s ideas and words. You are warned, people.


Ulla has been working on the Jyväskylä< Longitudinal Study of Dyslexia (JLD). Globally, one third of people can’t read or have poor reading skills. One fifth of Europe also. About 15% of children have learning disabilities.


One Issue: knowing which sound goes with which letters. GraphoLearn is a game to help students with this, developed by a multidisciplinary team. You learn a word by connecting a sound to a written letter. Then you can move to syllables and words. The game teaches by trial and error. If you get it wrong, it immediately tells you the correct sound. It uses a simple adaptive approach to select the wrong choices that are presented. The game aims at being entertaining, and motivates also with points and rewards. It’s a multi-modal system: visual and audio. It helps dyslexics by training them on the distinctions between sounds. Unlike human beings, it never displays any impatience.

It adapts to the user’s skill level, automatically assessing performance and aiming at at 80% accuracy so that it’s challenging but not too challenging.


13,000 players have played in Finland, and more in other languages. Ulla displays data that shows positive results among students who use GraphoLearn, including when teaching English where every letter has multiple pronunciations.


There are some difficulties analyzing the logs: there’s great variability in how kids play the game, how long they play, etc. There’s no background info on the students. [I missed some of this.] There’s an opportunity to come up with new ways to understand and analyze this data.


Q&A


Q: Your work is amazing. When I was learning English I could already read Finnish, so I made natural mispronunciations of ape, anarchist, etc. How do you cope with this?


A: Spoken and written English are like separate languages, especially if Finnish is your first language where each letter has only one pronunciation. You need a bigger unit to teach a language like English. That’s why we have the Rime approach where we show the letters in more context. [I may have gotten this wrong.]


Q: How hard is it to adapt the game to each language’s logic?


A: It’s hard.

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Categories: ai, education, games, liveblog, machine learning Tagged with: education • games • language • machine learning Date: December 17th, 2017 dw

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June 20, 2014

[platform] Unreal Tournament 2014 to provide market for mods

According to an article in PC Gamer (August 2014, Ben Griffin, p. 10), Epic Games’ Unreal Tournament 2014 will make “Every line of code, evert art asset and animation…available for download.” Users will be able to create their own mods and sell them through a provided marketplace. “Epic, naturally, gets a cut of the profits.”

Steve Polge, project lead and senior programmer, said “I believe this development model gives us the opportunity to build a much better balanced and finely tuned game, which is vital to the long-term success of a competitive shooter.” He points out that players already contribute to design discussions.

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Categories: future, games Tagged with: games • markets • mods • platforms Date: June 20th, 2014 dw

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June 1, 2014

Oculus Riiiiiiiiiift

At the Tel Aviv headquarters of the Center for Educational Technology, an NGO I’m very fond of because of its simultaneous dedication to improving education and its embrace of innovative technology, I got to try an Oculus Rift.

They put me on a virtual roller coaster. My real knees went weak.

Holy smokes.

wearing an Oculus Rift

 


Earlier, I gave a talk at the Israeli Wikimedia conference. I was reminded — not that I actually need reminding — how much I like being around Wikipedians. And what an improbable work of art is Wikipedia.

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Categories: future, games, misc Tagged with: games • platforms • wikipedia Date: June 1st, 2014 dw

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April 21, 2012

The semi-transparent Prisoner’s Dilemma

A British game show that I never heard offers a version of the Prisoner’s Dilemma. As the host explains at the beginning, if both contestants agree to split the pot, they split it. If one chooses to split and the other to steal, the stealer gets the whole thing. If they both choose to steal, they get nothing. So, here’s the clip in which one of the players injects a new variable. [SPOILERS IN THE REST OF THIS POST]

SPOILERS SPOILERS SPOILERS

Why does the guy on the right (Mr. Right) finally choose the way he does?

If Mr. Left believes that Mr. Right will Steal, then Mr. Left will Split, so Mr Right might as well Split. If Mr. Left thinks that Mr. Right will Split, then Mr. Left will Steal, so Mr. Right can either Split (so Mr. Left gets the pot) or Steal (so neither gets anything); might as well Split. If Mr. Left believes that Mr. Right will steal and will break his promise to split the pot afterwards, then Mr. Left might Steal just to screw Mr. Right, in which case Mr. Left might as well let Mr. Left get the money rather than foregoing it for both of them, so Mr. Right should Split. No matter how you slice it, Mr. Left should Split.

If that’s right, and if Mr. Left were given time to work it through, then Mr. Left should have Stolen (assuming his aim is to maximize his share). But I’m pretty sure that I’m wrong about that.

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Categories: entertainment, games Tagged with: games • prisoner's dilemma Date: April 21st, 2012 dw

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September 9, 2011

[2b2k] Difference matters

I still don’t know why I started getting a free subscription to Game Developer magazine, but I sure enjoy it. The technical articles are over my head and frequently completely over my head, but I enjoy reading articles written from a hard-core developer point of view. (The magazine comes to me under the name Johnny Locust at Wild West Ware — not a pseudonym or anynym of mine. I find traces of him on the Net, but none that lets me contact him directly. Johnny, if you find this, I’m enjoying your subscription!)

The magazine opener this month (Sept.) comes from Eric Caoili. It”s about The Difference Engine Initiative, an incubator to encourage and enable women as game developers. Two sessions are planned in Toronto.

One of the founders, Mare Sheppard, says in Game Developer:

“There’s this huge, homogenous, very insular, established set of developers right now in the game industry, and it happens to be mostly white and mostly male. From that, you can really only get a certain amount of innovation…If we had more voices and more opinions and more people coming in, then we would be able to take bigger steps in releasing games that represent different people, because they’re involved in the development process.”

As for the incubator, says Sheppard, “It’s like a crafter’s circle. It’s loose and low-key, and it’s about peer mentorship.” She sees it as just one step that might help some people get over the initial hurdle.

The project is named after Ada Lovelace’s contribution to Babbage’s Difference Engine, but I enjoy the implicit endorsement of difference as a source of innovation. In fact, difference is the source of all value, isn’t it?

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Categories: culture, everythingIsMiscellaneous, games, too big to know Tagged with: 2b2k • games • women Date: September 9th, 2011 dw

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April 3, 2011

Social tagging games ‘n research

The GiveALink link-sharing site has posted two games thaty are actually research studies.

The first game is GiveALink Slider which the site says “is an interesting online tagging game in which you must annotate webpages with related tags and choose new webpages. You can accumulate points and win badges by accomplishing tasks and building links with other players.” They are giving iPods to the winners. It’s actually a study called “Social Annotations through Game Play” conducted by the Networks and Agents Network in the Center for Complex Networks and Systems Research of the Indiana University School of Informatics
Here’s the description of the second game:

Great Minds Think Alike is a word association game that lets users build semantic concept networks and explore similarity relations.

Players form a chain of semantically related words, which comes from the GiveALink knowledge base. Users can browse through nine different social media, e.g. Flickr and Youtube, and earn points.

Words are geo-tagged, which helps to analyze the geographical distribution of terms. Players can also connect with other players via Facebook as suggested by the game.

Data from the game is collected by GiveALink.org to make the game more fun, support other social tagging applications, and for study purposes.

No, I don’t actually understand how either game works, and I haven’t signed up for them because the first one is a study that I don’t want to commit to and the second requires an iPhone. But, the GiveALink service is interesting. It’s an open bookmark-sharing service that also feeds a research program. [Hat tip to Julianne Chatelain.]

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Categories: everythingIsMiscellaneous, games Tagged with: everythingismisc • everythingIsMiscellaneous • games • tagging Date: April 3rd, 2011 dw

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March 29, 2011

Angry Birds – Dictator levels

Brilliant. (Via Ethanz)

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Categories: games, humor, politics Tagged with: angry birds • game • humor • politics • satire Date: March 29th, 2011 dw

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March 21, 2011

Foursquare

Foursquare’s general manager, Evan Cohen, is giving a talk at the ILM conference I just spoke at.

NOTE: Live-blogging. Getting things wrong. Missing points. Omitting key information. Introducing artificial choppiness. Over-emphasizing small matters. Paraphrasing badly. Not running a spellpchecker. Mangling other people’s ideas and words. You are warned, people.

He says there have been 381,000,000 check-ins so far. In every single country. The last country to check in was North Korea. The biggest single event was the Rally to Restore Sanity. “The most basic user experience is simply when friends check-in to their current location to find their friends.” “We help engineer serendipity” in which you discover a friend is nearby.

Their value proposition: Discovery, encouragement, and loyalty.

Discovery: They want to push people out into the real world. They’ve just launched an “explore” tag, a recommendation engine. It uses info about what your friends like to do, what people like you like to do, what people are saying in the “tips” review feature, etc. “We want to be like that best friend who knows every cool bar in Chicago, or every restaurant…”

Encouragement: Use gaming mechanics to get people to do what they wouldn’t have done otherwise. The mayor races have become really competitive. If someone loses it, they’ll go back to the place over and over. Their badges also encourage people to go out. E.g., go out to the gym a few times a week and you’ll get the gym rat badge. They have also improved their leader board. The Ambassador program enables users to bring merchants onto Foursquare.

Loyalty: They encourage merchants to offer rewards of various types. They’ve relaunched this part of the platform: easier for merchants, for users, and new “specials” types. They’re now offering “flash specials” to drive traffic when the place is under-utilized. Not all specials are discounts. “It’s an experience.” They also have a “friends special” that only works if you show up with some number of friends. Over 250,000 venues have verified on the merchant platform. Merchants have done creative things with Foursquare. Even when Starbucks offered a mere $1 off a frappucino to the local mayors, checkins jumped by 50%. “It’s about the experience and recognition as much as anything.”

They have a full and easy API, modeled on Twitter’s.

[I find Foursquare fascinating. To the users it’s a game. To the merchants, it’s a form of marketing. And as a blending of the virtual, the real, gaming, and marketing, it’s amazing.]

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Categories: business, cluetrain, games, marketing Tagged with: business • foursquare • games • marketing Date: March 21st, 2011 dw

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